Frogs in 3D

So here is a grog guy I have been working on for a little while now. Sculpted and textured in Zbrush and retopologised in Maya. I just set up a quick render in Vray to see how a bit of sub surface scatter would look but I think I will end up doing something flatter, maybe more of a cel shaded look.

Next I will rig him up and do a few animations.

Something a little different

So far I have only shown sketches (and one quick digital painting) but I am actually a 3D artist, mainly specialising in animation, however I have been getting into sculpting a bit more lately for work. So I decided to have a go at a quickish sculpt of a frog over the last few days during my lunch breaks.

So this guy was sculpted and textured in Zbrush then rendered with Vray and a few quick touchups in Photoshop. I’d love to have another go soon and put a lot more time into it, as you can see I didn’t really put much time into the feet and also the shaders and rendering was kind of done in a hurry.
Here is another frog like thing that I thought I would add to this post. A few years ago I went to a talk about creature design hosted by Neville Page and it made me super enthusiastic about creature design for a couple of months. This is one of the creatures I came up with. I also sculpted this in Mudbox and intended to make a short animation (which I still think I will do at some point) but have not got around to texturing yet.